Alright so, I'm making a game. I forgot how to do some coding over the year and I'm starting up back again. So here's the deal; I can't remember how to check if a button has been clicked in an if statement. For example, if button1 is down, than invoke this function.
Anyone got any ideas? Here's what I have:
package{
import flash.display.MovieClip;
import flash.text.TextField;
public class FirstClass extends MovieClip {//
public var b1:TextField = new TextField
public var pic1:picture1 = new picture 1
public var background:BG = new BG
private function summonGabe(){//assigns properties to b1 and adds it
b1.addEventListener(MouseEvent. CLICK, clickHandler);
function ClickHandler(event:MouseEvent){
b1.boarder = true
b1.text = Summon Lord Gaben
b1.x = 300
b1.y = 350
b1.height = 100
}
}
private function stateOne(){//the function in which i want to check if the button is pressed, if so than invoke summonGabe
if( ){
summonGabe();
trace("You have awoken the one and only, Lord Gaben!")
}
}
private function FirstClass(){//constructor
addChild(background);
trace(“Welcome to the Land of Lord Gaben”);
summonGabe();
}
}//end of class
}//end of package
Help please ^^